Uppercuts the opponent diagonally upwards. Throws the opponent forwards and over his shoulder. Smashes the hilt of his blade onto the opponent. Goku holds the opponent by the feet, and spins around, ending the attack by tossing them backwards. Goku punches the opponent at the speed of Mario's pummel. This acts like a drill and can send opponents down with him. Performs a downwards dropkick, sending himself downwards. If you hit early with it, the opponent gets sent forwards, while if this hits later, the opponent gets send upwards. A bit laggy at the beginning, but it can meteor smash. Goku spins and kicks in the air, hitting the opponent up to 4 times. This creates a strong windbox around him, pushing the opponent away from Goku's current postion depending on the way they hit the windbox. Goku charges, and throws his hands to his sides. Based off of his down heavy attack in Dragon Ball FighterZ. Goku jumps into the air, performing a powerful uppercut. The second hit will always launch the opponent away. Goku charges, and cartwheels forwards, kicking twice forwards. Goku sweeps the ground with his foot, forwards. This can be chained into another Up Tilt. Goku backflips and kicks the opponent upwards. Goku can charge this attack for a while, and it will do more damage and knockback. This goes away when Goku powers up, however, and it isn't as drastic as Lucario's. If Goku takes too much damage, he will become stronger. Goku also has an ability similar to Lucario's Aura ability and the Rage mechanic in Smash 4. Goku can have a total of 4 blast stocks at a time, and this is used when he uses his down special. When this gauge fills up, Goku will gain a blast stock each time it fulls up. As Goku deals, takes, and recovers damage, this gauge will go up. Goku has a special meter called the Blast Stock meter, based off of the gauge of the same name in the Budokai Tenkaichi series. Most of his attacks leave him open for a while, causing him to get attacked if he picks the wrong play. Goku, however, is very vulnerable and has a poor recovery. He also has good range in his attacks, most noticeably his forward tilt, and back air being good approaching and poking tools. Similar to his home series, Goku excels at damaging opponents from long range with his plethora of projectile based attacks. Goku's biggest strength is his projectiles. Goku is one of the tallest, and fastest characters in the game, with a medium-heavy falling speed, medium gravity, and a low jump height.
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